The book describes in great detail what conditions apply for a specific kind of magic to work. Phoenix Wright can use this information during a trial to find out whether it was possible for a specific spell to have been used. The magic spells can be presented in the same way as the evidence.
- Dimere - Makes anything the user touches disappear.
- Mentioned on the Dimere page: Amere - makes things re-appear after casting Dimere.
- Fainfol - Causes anyone who hears it to lose consciousness.
- Famalia - Summons a familiar.
- Goldor - Turns something into gold.
- Godoor - Creates portals on green walls.
- Granwyrm - Summons a fire dragon.
- Ignaize - Makes fire ignite.
- Taelende - Not actually a spell in the book, but hidden on the cover. Disables all cloaks.
- There exists an actual Grand Grimoire. It is a large book about black magic.