No. | Name | Type | Chapter | Location | Picarats |
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001 | Care for a Cake? | Piece Positioning | Prologue | Outside the Layton Detective Agency | 20 |
002 | The Hands of Time | Logical | Case 1 | Parliament Square Garden | 35 |
003 | Bubble Blast | Thingamajig Thinking | Case 1 | Foot of the Elizabeth Tower | 40 |
004 | A-Maze-BallsMobile: A-Maze-Balls Deluxe: Houses of Hanoi | Thingamajig Thinking | Case 1 | The clockroom | 35 |
005 | Alien Attack | Thingamajig Thinking | Case 1 | Chancer Lane Corner | 45 |
006 | Paper Caper | Piece Positioning | Case 1 | Lipski's Pâtisserie | 40 |
007 | Failing Scales | Logical | Case 1 | Lipski's Pâtisserie | 50 |
008 | Pipe Nightmare | Pictorial | Case 1 | Outside the Layton Detective Agency | 40 |
009 | Puzzling Paints | Logical | Case 1 | Outside the Layton Detective Agency | 20 |
010 | Lost and Found | Logical | Case 1 | Outside the Layton Detective Agency | 35 |
011 | Magic Numbers | Thingamajig Thinking | Case 1 | Parliament Square Garden | 35 |
012 | Rock Paper Scissors Tower | Thingamajig Thinking | Case 1 | Lipski's Pâtisserie | 45 |
013 | Pipe Nightmare 2Mobile: Pipe Nightmare 2 Deluxe: Fraught Fishing | Pictorial | Case 2 | Scotland Yard | 45 |
014 | Happy FamiliesMobile: Happy Families Deluxe: Pizza Preferences | Logical | Case 2 | Reception area | 40 |
015 | A Matter of Time | Conditional | Case 2 | Hastings's desk | 40 |
016 | At a CrossroadsMobile: At a Crossroads Deluxe: Sports Matches | Logical | Case 2 | Guildhall | 30 |
017 | Three's a CrowdMobile: Three's a Crowd Deluxe: Boy Meets Girl | Logical | Case 2 | The mayor's chamber | 40 |
018 | Cosy up the Chicks | Piece Positioning | Case 2 | By the Thames | 30 |
019 | School SisterMobile: School Sister Deluxe: Bringing up the Rear | Logical | Case 2 | Footpath by the river | 50 |
020 | In the Spotlight | Thingamajig Thinking | Case 2 | Chancer Lane Corner | 30 |
021 | A Stellar Display | Piece Positioning | Case 2 | Chancer Lane Corner | 25 |
022 | Sweet SuitsMobile: Sweet Suits Deluxe: Robots Take the Cake | Conditional | Case 2 | Lipski's Pâtisserie | 50 |
023 | Hoopla Challenge | Piece Positioning | Case 2 | Outside the Layton Detective Agency | 40 |
024 | The Best Eleven | Piece Positioning | Case 2 | The Lucky Clover | 30 |
025 | Point the Finger | Conditional | Case 2 | Guildhall | 45 |
026 | Rainbow Rabbit | Conditional | Case 2 | The mayor's chamber | 45 |
027 | Neighbours | Conditional | Case 2 | Balcony | 50 |
028 | Box Drop | Thingamajig Thinking | Case 2 | Scotland Yard | 30 |
029 | A Nonsensical SentenceMobile: A Nonsensical Sentence Deluxe: Pipe Nightmare 2 | Logical | Case 2 | Outside the Layton Detective Agency | 30 |
030 | A Knight Quest | Gubbins Guiding | Case 3 | The Saveloy | 35 |
031 | Play Your Cards RightMobile: Play Your Cards Right Deluxe: Fortune-teller Fiasco | Logical | Case 3 | The Saveloy foyer | 45 |
032 | Message in the SandMobile: Message in the Sand Deluxe: Bead Brain Bleed | Logical | Case 3 | The Saveloy foyer | 25 |
033 | Cosy up the Chicks 2Mobile: Cosy up the Chicks 2 Deluxe: Go With the Flow | Piece Positioning | Case 3 | Kiosk | 40 |
034 | Cause for AlarmMobile: Cause for Alarm Deluxe: Circuit Un-Breaker | Logical | Case 3 | Projection box | 45 |
035 | The Sealed DoorMobile: The Sealed Door Deluxe: Fraught Fishing 2 | Other | Case 3 | Projection box | 30 |
036 | 6 of 1 | Logical | Case 3 | Kiosk | 40 |
037 | Tails of the Unexpected | Thingamajig Thinking | Case 3 | The Saveloy | 35 |
038 | Kiss KissMobile: Kiss Kiss Deluxe: The Perplexed Partner | Piece Positioning | Case 3 | Auditorium | 30 |
039 | The Crystal MazeMobile: The Crystal Maze Deluxe: Ghosts 'n' Gifts | Logical | Case 3 | The Saveloy | 35 |
040 | Crack the Cold CodeMobile: Crack the Cold Code Deluxe: Two Types of Tile | Pictorial | Case 3 | Auditorium | 40 |
041 | O Christmas Tree! | Piece Positioning | Case 4 | Millionaires' Row | 40 |
042 | Weasel Maths | Logical | Case 4 | The Doublée residence | 35 |
043 | Puzzling Pearls | Thingamajig Thinking | Case 4 | Grand entrance hall | 40 |
044 | Pairdy Cat | Conditional | Case 4 | Grand entrance hall | 40 |
045 | Point the Finger 2Mobile: Point the Finger 2 Deluxe: Robots Take the Cake 2 | Conditional | Case 4 | Grand entrance hall | 45 |
046 | Baffling Bookcase | Logical | Case 4 | Madame's parlour | 50 |
047 | A Caged BirdMobile: A Caged Bird Deluxe: Shoe Shuffle | Piece Positioning | Case 4 | The Doublée grounds | 25 |
048 | Tunnel Vision | Logical | Case 4 | Millionaires' Row | 35 |
049 | Hoppy Bunnies | Gubbins Guiding | Case 4 | Wharf | 45 |
050 | Hem in the Hamsters | Piece Positioning | Case 4 | Footpath by the river | 30 |
051 | Stair Blocks | Piece Positioning | Case 4 | Tower Bridge | 45 |
052 | Running on Empty | Logical | Case 4 | Tower Bridge | 40 |
053 | Tireless Truck | Logical | Case 4 | The Doublée residence | 40 |
054 | Spiral Tower | Logical | Case 4 | The Doublée grounds | 55 |
055 | Tree Route | Gubbins Guiding | Case 5 | Millionaires' Row | 30 |
056 | Fibbing Phantoms | Conditional | Case 5 | Liza's room | 50 |
057 | The Ant and the Sugar CubeMobile: The Ant and the Sugar Cube Deluxe: Ghosts 'n' Gifts 2 | Thingamajig Thinking | Case 5 | Liza's room | 45 |
058 | Level Up | Thingamajig Thinking | Case 5 | The Doublée residence | 40 |
059 | Sleeping Sand | Logical | Case 5 | The Doublée residence hallway | 55 |
060 | Posing Poltergeists | Thingamajig Thinking | Case 5 | The Wight residence | 45 |
061 | Silly Silhouette | Pictorial | Case 5 | The Wight residence | 45 |
062 | Puppet Performance | Thingamajig Thinking | Case 5 | The Wight residence hallway | 50 |
063 | The Unopened Room | Observational | Case 5 | The Wight residence hallway | 25 |
064 | Deep Reflections | Thingamajig Thinking | Case 5 | Cellar | 35 |
065 | Fit for a King | Logical | Case 5 | Cellar | 45 |
066 | A Black and White Conundrum | Piece Positioning | Case 5 | Liza's room | 55 |
067 | Starry Starry Night | Gubbins Guiding | Case 5 | The Doublée residence | 45 |
068 | Picture in Pieces | Piece Positioning | Case 5 | The Doublée residence hallway | 50 |
069 | The Money of Colour | Logical | Case 6 | The Layman's Reserve bank | 45 |
070 | Pencil Box | Thingamajig Thinking | Case 6 | Bank foyer | 35 |
071 | Password ABCs | Logical | Case 6 | Vault door | 40 |
072 | Piped Numbers | Pictorial | Case 6 | Vault door | 35 |
073 | Number Line-Up | Logical | Case 6 | Vault interior | 35 |
074 | Traffic JamMobile: Traffic Jam Deluxe: Spaceship SOS | Logical | Case 6 | Manager's office | 35 |
075 | Picture the Scene | Logical | Case 6 | By the Thames | 40 |
076 | A Class ElectionMobile: A Class Election Deluxe: Fortune-teller Fiasco 2 | Logical | Case 6 | By the Thames | 40 |
077 | Number of Numbers | Pictorial | Case 6 | Tower Bridge | 40 |
078 | A Cold FishMobile: A Cold Fish Deluxe: Crate Crowding | Logical | Case 6 | Footpath by the river | 40 |
079 | Ride the Rails | Logical | Case 6 | Footpath by the river | 50 |
080 | Light Security | Thingamajig Thinking | Case 6 | Wharf | 30 |
081 | Changing Numbers | Logical | Case 6 | Wharf | 40 |
082 | Copy CalculatorMobile: Copy Calculator Deluxe: Boy Meets Girl 2 | Logical | Case 6 | Bank foyer | 30 |
083 | Undone Bridge | Piece Positioning | Case 6 | Tower Bridge | 35 |
084 | The Shape of Love | Pictorial | Case 7 | Editorial office | 30 |
085 | Perplexing ParkingMobile: Perplexing Parking Deluxe: Document Disaster | Piece Positioning | Case 7 | London Times offices | 30 |
086 | A Question of Sport | Logical | Case 7 | Guildhall | 40 |
087 | Core War | Thingamajig Thinking | Case 7 | Bowlyn Green | 45 |
088 | Neon Lights | Pictorial | Case 7 | Bowlyn Hill | 40 |
089 | Password ABCs 2Mobile: Password ABCs 2 Deluxe: Dragon Question | Logical | Case 7 | Dead end | 40 |
090 | Colour Confusion | Logical | Case 7 | Dead end | 40 |
091 | Circular ReasoningMobile: Circular Reasoning Deluxe: Cut Your Cloth | Pictorial | Case 7 | Tailor's shop | 50 |
092 | Cut Your ClothMobile: Cut Your Cloth Deluxe: Shoe Shuffle 2 | Pictorial | Case 7 | Tailor's shop | 45 |
093 | Don't be a SquareMobile: Don't be a Square Deluxe: Password ABCs 2 | Pictorial | Case 7 | Editorial office | 45 |
094 | Surf's Up? | Pictorial | Case 7 | Bowlyn Green | 40 |
095 | Pop-Up Prairie Dogs | Thingamajig Thinking | Case 7 | Bowlyn Hill | 40 |
096 | Darts Practice | Logical | Case 8 | Ship corridor | 35 |
097 | Fuel UpMobile: Fuel Up Deluxe: Go With the Flow 2 | Logical | Case 8 | De luxe standard-class cabin | 20 |
098 | Mystery LetterMobile: Mystery Letter Deluxe: Fortune-teller Fiasco 3 | Pictorial | Case 8 | Standard class cabin | 45 |
099 | A Tall Order | Piece Positioning | Case 8 | The deck | 30 |
100 | Treasure Hunt | Conditional | Case 8 | The engine room | 45 |
101 | Likely Lad on Ladders | Conditional | Case 8 | The engine room | 40 |
102 | Robot PauseMobile: Robot Pause Deluxe: Circuit Un-Breaker 2 | Other | Case 8 | The bridge | 20 |
103 | Fathom the Depths | Pictorial | Case 8 | De luxe first-class cabin | 45 |
104 | Island Mystery | Logical | Case 8 | De luxe first-class cabin | 40 |
105 | Double Trouble | Gubbins Guiding | Case 8 | The bridge | 55 |
106 | Stone Eyedol | Pictorial | Case 8 | The grand lounge | 40 |
107 | Rock Paper Scissors Tower 2 | Thingamajig Thinking | Case 8 | De luxe standard-class cabin | 45 |
108 | Now I Know my ABEFsMobile: Now I Know my ABEFs Deluxe: Fraught Fishing 3 | Logical | Case 8 | The engine room | 35 |
109 | Birthday Brain-Teaser | Piece Positioning | Case 9 | Outside the Layton Detective Agency | 30 |
110 | Top Jockeys | Conditional | Case 9 | The Lucky Clover | 50 |
111 | Piece of Cake | Pictorial | Case 9 | Chancer Lane Corner | 35 |
112 | Please the Bees | Piece Positioning | Case 9 | Chancer Lane Corner | 40 |
113 | A Long Conversation | Logical | Case 9 | Scotland Yard | 50 |
114 | A Brother's Homecoming | Logical | Case 9 | Reception area | 35 |
115 | Train of ThoughtMobile: Train of Thought Deluxe: Pizza Preferences 2 | Logical | Case 9 | Hastings's desk | 45 |
116 | Beast on the LooseMobile: Beast on the Loose Deluxe: Sandpit Dice Dilemma | Pictorial | Case 9 | Guildhall | 30 |
117 | Race to the Finish | Conditional | Case 9 | The mayor's chamber | 60 |
118 | Mystifying Months | Conditional | Case 9 | Balcony | 50 |
119 | A Friend for Y | Conditional | Case 9 | Balcony | 30 |
120 | Funny Fractions | Logical | Case 9 | Guildhall | 35 |
121 | Child's PlayMobile: Child's Play Deluxe: Road to Home | Piece Positioning | Case 9 | Outside the Layton Detective Agency | 30 |
122 | Guess my Age | Logical | Case 9 | Reception area | 50 |
123 | A-Maze-Balls 2Mobile: A-Maze-Balls 2 Deluxe: Houses of Hanoi 2 | Thingamajig Thinking | Case 9 | Hastings's desk | 45 |
124 | Caught Four Speeding | Logical | Case 10 | Hastings's desk | 25 |
125 | Sports MatchesMobile: Sports Matches Deluxe: Spaceship SOS 2 | Pictorial | Case 10 | Hastings's desk | 35 |
126 | Imperfect Triangle | Pictorial | Case 10 | Reception area | 40 |
127 | It Adds Up to Nothing | Logical | Case 10 | Scotland Yard | 45 |
128 | Rocket Reshuffle | Thingamajig Thinking | Case 10 | Outside Gressenheller | 45 |
129 | Light Security 2Mobile: Light Security 2 Deluxe: Two Types of Tile 2 | Thingamajig Thinking | Case 10 | Campus | 35 |
130 | Flower Power | Thingamajig Thinking | Case 10 | Flower bed | 55 |
131 | Box of Flowers | Pictorial | Case 10 | Flower bed | 45 |
132 | The Goat DivideMobile: The Goat Divide Deluxe: Baad-Tempered Goats | Logical | Case 10 | Goat shed | 45 |
133 | Baad-Tempered SheepMobile: Baad-Tempered Sheep Deluxe: Boy Meets Girl 3 | Thingamajig Thinking | Case 10 | Goat shed | 45 |
134 | PH ProblemMobile: PH Problem Deluxe: Number Cruncher | Logical | Case 10 | Faculty | 35 |
135 | Trouble SumMobile: Trouble Sum Deluxe: Two Types of Tile 3 | Logical | Case 10 | Reception area | 30 |
136 | To the Letter | Pictorial | Case 10 | Research laboratory | 35 |
137 | Precious Medicine | Piece Positioning | Case 10 | Research laboratory | 40 |
138 | Peculiar PeaksMobile: Peculiar Peaks Deluxe: Shoe Shuffle 3 | Pictorial | Case 10 | Campus | 35 |
139 | Hankie Stamp | Logical | Case 10 | Flower bed | 45 |
140 | Fantastic | Piece Positioning | Case 11 | Outside the Layton Detective Agency | 35 |
141 | In the RuinsMobile: In the Ruins Deluxe: Pizza Preferences 3 | Piece Positioning | Case 11 | Chancer Lane Corner | 45 |
142 | Amazing Breakout | Observational | Case 11 | Lipski's Pâtisserie | 40 |
143 | Amazing Breakout 2 | Observational | Case 11 | Lipski's Pâtisserie | 45 |
144 | Five Houses | Logical | Case 11 | Lipski's Pâtisserie | 40 |
145 | Love Triangles | Pictorial | Case 11 | By the Thames | 35 |
146 | River Crossing (MJ)Mobile: River Crossing Deluxe: Bridge Over Troubled Water | Logical | Case 11 | Tower Bridge | 55 |
147 | In Plain Sight | Gubbins Guiding | Case 11 | Wharf | 35 |
148 | Mixed SignalsMobile: Mixed Signals Deluxe: Robots Take the Cake 3 | Piece Positioning | Case 11 | Wharf | 40 |
149 | Baad-Tempered Sheep 2Mobile: Baad-Tempered Sheep 2 Deluxe: Ghosts 'n' Gifts 3 | Thingamajig Thinking | Case 11 | Bowlyn Green | 45 |
150 | UnfrozenMobile: Unfrozen Deluxe: Crate Crowding 2 | Observational | Case 11 | Bowlyn Hill | 35 |
151 | Stop the Bomb! | Thingamajig Thinking | Case 11 | Dead end | 30 |
152 | A Whole New Ball Game | Gubbins Guiding | Case 11 | Bowlyn Hill | 45 |
153 | Truth, Lies and a Box of Balls | Conditional | Case 11 | The Lucky Clover | 50 |
154 | Bead Tangle | Observational | Case 11 | The Lucky Clover | 40 |
155 | Enveloped in MysteryMobile: Enveloped in Mystery Deluxe: Go With the Flow 3 | Pictorial | Case 11 | Chancer Lane Corner | 45 |
156 | In Plain Sight 2Mobile: In Plain Sight 2 Deluxe: Present Picking | Gubbins Guiding | Case 11 | Bowlyn Hill | 40 |
157 | Magical GatekeeperMobile: Magical Gatekeeper Deluxe: Bead Brain Bleed 2 | Other | Case 12 | Entrance hall | 30 |
158 | The Red Mountain | Piece Positioning | Case 12 | The Rosenberg Room | 40 |
159 | A-Maze-Balls 3Mobile: A-Maze-Balls 3 Deluxe: Houses of Hanoi 3 | Thingamajig Thinking | Case 12 | The Rosenberg Room | 40 |
160 | Jeweldoku | Thingamajig Thinking | Case 12 | The Treasury | 45 |
161 | Puzzle of Hope | Pictorial | Case 12 | The Hope Room | 45 |
162 | Party People | Conditional | Case 12 | The Hope Room | 50 |
163 | Puzzle of Betrayal | Piece Positioning | Case 12 | The Treachery | 50 |
164 | Pop-Up Prairie Dogs 2Mobile: Pop-Up Prairie Dogs 2 Deluxe: Spaceship SOS 3 | Thingamajig Thinking | Case 12 | The Treachery | 45 |
165 | All Shapes and Sizes | Pictorial | Case 12 | The Road to Ruin | 40 |
166 | Magnet Magic | Piece Positioning | Case 12 | Richmond's study | 45 |
167 | Children's Jigsaw | Piece Positioning | Case 12 | Child's bedroom | 45 |
168 | Starting LineMobile: Starting Line Deluxe: Circuit Un-Breaker 3 | Logical | Case 12 | Child's bedroom | 40 |
169 | Shape Shenanigans | Pictorial | Case 12 | The Road to Ruin | 40 |
170 | Dragon QuestionMobile: Dragon Question Deluxe: Crate Crowding 3 | Pictorial | Case 12 | Richmond's study | 40 |
171 | Box Drop 2 | Thingamajig Thinking | | Kat's Conundrums | 60 |
172 | A Knight's Quest 2 | Gubbins Guiding | | Kat's Conundrums | 60 |
173 | Hoppy Bunnies 2 | Gubbins Guiding | | Kat's Conundrums | 70 |
174 | Magic Numbers 2 | Thingamajig Thinking | | Kat's Conundrums | 60 |
175 | Bubble Blast 2 | Thingamajig Thinking | | Kat's Conundrums | 65 |
176 | In the Running | Conditional | | Kat's Conundrums | 70 |
177 | Level Up 2 | Thingamajig Thinking | | Kat's Conundrums | 60 |
178 | A Knight's Quest 3 | Gubbins Guiding | | Kat's Conundrums | 65 |
179 | Alien Attack 2 | Thingamajig Thinking | | Kat's Conundrums | 75 |
180 | Double Trouble 2 | Gubbins Guiding | | Kat's Conundrums | 65 |
181 | Timer Trouble | Logical | | Kat's Conundrums | 70 |
182 | Here, Doggy! | Gubbins Guiding | | Kat's Conundrums | 75 |
183 | Starry Starry Night 2 | Gubbins Guiding | | Kat's Conundrums | 65 |
184 | Treasure Hunt 2 | Conditional | | Kat's Conundrums | 75 |
185 | Turtle Race | Thingamajig Thinking | | Kat's Conundrums | 80 |
No. | Name | Type | Chapter | Location | Picarats |
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