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The Professor's Journal is the professor's record of the investigation so far. The player can check this to help remember what has happened in the game, aside from the initial reminder when the game is started again.
Note: these entries are from the UK version of the game and may differ from the US version.
Lady Dahlia's Letter
A most fascinating letter found its way to me the other day. It came to me from one Lady Dahlia, widow to Baron Augustus Reinhold. Her letter details how an unusual object known only as the Golden Apple is to decide how her late husband's fortune is split up. The entire matter sounds terribly interesting, and I've arranged for Luke to accompany me on a visit to St. Mystere, the site of the whole incident.
A thunderous noise rang out during my conversation with Lady Dahlia. The din was so deafening that it caused her cat, Claudia, to run off. Losing her cat put Lady Dahlia in quite a temper, so we have taken on the rather irritating task of chasing a wayward feline. But enough of cats. Just what was that noise?
Looking For The Inn
Some rascal has made off with the crank to the village drawbridge. For the moment, it seems that we are unable to leave St. Mystere. Though we're still out looking for that cat, I've decided we should make lodging arrangements before it gets too late. I recall seeing an inn around the village entrance.
Back To Chasing Claudia
We've succeeded in procuring rooms for the night, but the village's only inn is undergoing renovations. As such, we'll stay in the attic. At least I know we'll be safe; the innkeeper is a sturdy woman who no doubt knows how to wield a rolling pin should the need arise. Now back to looking for that cat...
It was a long struggle that cost Luke some scratches to his face and perhaps his pride, but we finally managed to catch Claudia. I think now it would be appropriate to make our way back to the mansion and inform Lady Dahlia of our success.
Upon our return to Reinhold Manor, we were greeted with the awful news of Simon's murder. Ramon was also subsequently nowhere to be found. Seeing Lady Dahlia's distress, I've agreed to search the village for her missing servant. The inspector investigating the murder seems to think I had something to do with it.
Beyond The Clock Tower
A large gate bars the way through the base of the clock tower. In order to investigate the north side of the village, it is imperative that we make our way through that gate. But how do we get through?
St. Mystere's Puzzle Obsession
A positively gargantuan gentleman named Deke stands in front of the clock tower gate and refuses to let anyone through who hasn't solved 12 puzzles. That's easy enough, but it is a bit odd... Everyone in this village seems to have a curiously strong affinity for puzzles.
The North Side Of St. Mystere
We've finally succeeded in passing through the gate and have made our way to the north of the village. The roads here are winding and narrow. Surely one of these people knows something of Ramon's whereabouts. I'll be sure to ask around.
After talking with that boisterous fellow Jarvis, we learned that a man by the name of Zappone may have some information for us. He's apparently hanging about the area past the gate where the road forks.
Zappone's All Talk
After talking to Zappone, one thing is certain. The man certainly has a talent for sounding like he has valuable information, which is to say, he didn't know much of anything. Oh, well. At least he let us know we should seek out Crouton, the owner of the restaurant down by the park, for more information.
Rumours At The Restaurant
The rumour mill is churning. Feeding the frenzy are the disturbing number of disappearances and the thunderous booming that is said to emanate from the tower above St. Mystere. To top it off, Crouton says there is a shadowy figure running around kidnapping people. We need to visit the local café to find out more.
Our investigation continues even as night falls upon St. Mystere. We were on our way to the café through the passage below the clock tower when we bumped into Gerard, who was in a spot of bother. He said he dropped something of great value near the park, but is scared of venturing out alone at night. As I always tell Luke, a gentleman's first duty is to help those around him, so we've offered to aid in the search.
The Inn At Night
Deke pointed us in Beatrice's direction, as she was the one who actually found Gerard's lost watch. Poor Deke really was stuck when we found him. Though terrified of being out in the dark, he refused to go home until he solved a puzzle that was bothering him. I suppose we should pay Beatrice a visit.
Beatrice said that Ramon frequents a small café in the village and that we might be able to find him there. She also gave us Gerard's lost watch. As soon as we return the watch to its owner, we can get back to our investigation in a timely manor.
To The Café
With Gerard's watch returned, we are finally free to return to our investigation of Ramon's disappearance. I must admit that I'm feeling a bit weary and do hope we will find him at the café.
Talk Of A Kidnapper
The café owner, Crumm, was extremely helpful. He told us where we can find a man who had a run-in with the aged kidnapper. This witness lives just north of the café. I hope against hope that Ramon is merely off somewhere napping, but I have a dreadful feeling that the worst has happened... In any case, I must talk to this Prosciutto.
The Strange Old Man
To our shock, we stumbled across the very kidnapper we were investigating just as he nabbed Ramon and dashed off. We tried to report our findings to the inspector forthwith, but just as we were about to reveal our findings, to our bewilderment, Ramon returned home. Just what is going on here?
The Morning Summons
Today marks our second day in St. Mystere, and I was secretly hoping I could start the day off properly with a little tea, but no such luck. We've been summoned to Reinhold Manor and must hurry over to meet the inspector before he loses his patience.
No Cakes For Chelmey
Chelmey was shouting at Matthew for bringing him cakes when we arrived, and was also angry that we'd been running an investigation that runs parallel to his own. As much as I'd like to help find Simon's killer, there are other matters we should attend to first. Namely, checking in on Ramon to see what, if anything, he remembers of last night.
I had hoped Ramon would remember something of last night, but it's as I feared, he remembers nothing. How could someone go through something as jarring as a kidnapping and remember nothing of it? For now, I must put my curiosity aside and return to our search for the Golden Apple. Perhaps Matthew can tell us something.
Talking with Matthew revealed that the Reinholds formerly had another servant in their employ. Unless I'm mistaken, Matthew was referring to Ingrid, the nanny in that old photo we saw earlier. She is usually out by the village shop at this time of day, so finding her shouldn't prove too difficult.
Ingrid told us the story of how Flora's mother passed from this world. The baron must have truly loved his former wife, for her grave lies within his garden, presumably so that, even in death, she could stay close to him.
The Beautiful Grave
Lady Violet's grave is a truly beautiful place. The baron's devotation and love for her is reflected in every detail of the place. Matthew mentioned that the baron kept a diary detailing his thoughts. If we can find it, I imagine there is much we could learn from its pages.
The Baron's Diary
The pages of Baron Reinhold's diary were filled with passages reflecting upon his deep love for his child and late wife. We also discovered that the baron left a note disclosing the location of the Golden Apple in the possession of a good friend of his. Perhaps Ingrid knows this friend of the baron's?
Talking With Ingrid
Sadly, even Ingrid, despite her intimate ties with the Reinhold family, seemed to know nothing that would help our investigation. Ingrid recommended that we pay Zappone a visit, and so we shall. Really, though, does that man ever have anything useful to say?