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ToyRobot

The Toy Robot is a minigame item in Professor Layton and the Miracle Mask. It is given to Professor Layton, Luke and Emmy by Guy in Knick-Knack Alley.

Details[]

The Toy Robot minigame is found in Professor Layton's trunk alongside the other minigames. The object of the game is to reach the red finishing square whilst avoiding obstacles and enemies. The only exception to this is the Eastern Palace stage: a boss fight in which the golden keys are used to inflict damage.

The robot can move in any direction (except diagonally), so long as it isn't blocked by an obstacle, but must move three squares per turn.

Stages[]

There are ten Stages to complete in the Toy Robot minigame. New stages are given to Layton and Luke after completing certain tasks for people. Upon completing all ten Stages, the Toymaker's House is added to Layton's Challenges and a new section, titled Hidden Maze, becomes available to play. Hidden Maze contains a total of fifteen additional stages, each unlocked by completing the previous stage.

# Name Given By Description Solution
1 Abandoned Lab Guy/Jean-Paul (Puzzle #005, unlocked with the minigame) (US Version): A forgotten lab full of weird devices but mostly filled with dust.
(UK Version): A forgotten lab full of weird devices covered by thick layers of dust.
2 Unearthed Ruin (US) / Rediscovered Ruin (UK) Mr Collins (Puzzle #015) An ancient ruin left by a lost culture. Small but perfectly formidable.
3 Colossal Coliseum Frankie (Puzzle #029) (US Version): A grand stadium built to pit man against man in a test of strength!
(UK Version): A grand stadium built to pit man against man in a test of strength.
4 Inviting Oasis Lionel (Puzzle #058) A cool spring that grants relief to those trekking over the arid sands.
5 Perilous Pyramid Nils (Puzzle #067) An eerie place said to curse all who enter. But it can't be true...can it?
6 Weird Wilds Gustav (Puzzle #075) A remote jungle filled with plants that don't even have names yet.
7 Sturdy Ship Gonzales (Puzzle #082) Ruthless pirates once sailed the seven seas aboard this ship.
8 Small Town (US) /
Teensy Town (UK)
Juggles (Puzzle #108) The houses may be miniature, but you can still expect a big challenge!
9 Floating Castle Conner (Puzzle #130) (US Version): If you look up at the sky after a storm clears, you just might catch a glimpse.
(UK Version): Look up at the sky after a storm clears and you just might catch a glimpse.
10 Eastern Palace Beating level 1-9 (US Version): Use the power of the golden keys to defeat the enemy!
(UK Version): Use the power of the golden keys to defeat the dreaded mechamutt!

Special Mode (US) / Hidden Maze (UK)[]

# Name Description Solution
1 A Grand Entrance The maze begins! It looks complex, but is all this stuff actually helpful?
2 An Ambush or Seven (US Version): This is quite the popular spot! It's pretty tight all right! Be careful!
(UK Version): Six mousebots and one autocat... It's a tight spot, all right! Be careful!
3 Barrage of Belts
(US) /
Barmy Belts (UK)
(US Version): You might be going around in circles, but at least there are no enemies!
(UK Version): You might be going round in circles, but at least there are no enemies!
4 Circles of Trust (US Version): You can get past those mice if you blend in. Follow their route, maybe?
(UK Version): You can get past those mousebots if you blend in. Follow their route, maybe?
5 Tempting Trinkets Those golden keys may be inviting, but you can't just grab them willy-nilly!
6 So Near, Yet So Far (US Version): Sometimes the shortest possible route still feels like the long way around.
(UK Version): Sometimes, the shortest possible route still feels like the long way round.
7 Close Calls (US) /
Close Encounters (UK)
If you watch the enemies carefully, you can avoid them by a hair's breadth.
8 Mousey Mambo (US)
/ Mousebot Mambo (UK)
(US Version): Try not to disturb the mice and their endless, elegant dance!
(UK Version): Try not to disturb the mousebots and their endless, elegant dance!
9 Alleyway Escape (US Version): Mice chasing you down a tight alley? Relax! You'll be fine...probably!
(UK Version): Mousebot chasing you down a tight alley? Relax! You'll be fine...probably!
10 Sneaking Skills (US Version): Going near the enemy on purpose is risky, but when you must...
(UK Version): Going near the enemy on purpose is risky, but when needs must...
11 Crossing Paths (US Version): Always have your next move in mind--or you'll be tripping over mice!
(UK Version): Always have your next move in mind, or you'll be tripping over mousebots!
12 Crazy Conveyors (US Version): Conveyor belts as far as the eye can see. Just don't get carried away!
(UK Version): Conveyor belts, as far as the eye can see. Just don't get carried away!
13 Pick a Goal It doesn't matter which goal you aim for, as long as you can get to it!
14 Decision of Destiny The very first step you take here will decide your fate. Choose carefully.
15 Journey's End (US Version): The deepest floor of the maze. None who have entered have ever returned.
(UK Version): The deepest floor of the maze. No one who's entered has ever returned.
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